dragon issues

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iresh
Posts: 329
Joined: Sat Feb 03, 2018 7:51 am

dragon issues

Post by iresh » Sun Jul 15, 2018 2:59 am

we got a cooler looking model only problem is since dragons are copied with new names it forces the model to be lowered to 600 polys which is just aweful looking chappy and archmage are just reused overlords and the prelates and arcons are the same model as well. shall we keep them as is or turn chappy and archmage camps into a different monster type in order to get the better model to work correctly?

MVM
Posts: 115
Joined: Wed Dec 06, 2017 11:29 am

Re: dragon issues

Post by MVM » Sun Jul 15, 2018 10:38 am

I vote yes to that: If it's possible to separate them. Bosses/armies with the new model.
But the animated idle need to have some rework before we can use them.
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iresh
Posts: 329
Joined: Sat Feb 03, 2018 7:51 am

Re: dragon issues

Post by iresh » Sun Jul 15, 2018 3:25 pm

a 1/2 the polly looks cool stil and would not be slowed down if we convert the other two camps. if we use all dragons we would have to place in a special code to include them in dragons.

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