Search found 93 matches
- Fri Aug 16, 2019 5:01 am
- Forum: Announcements
- Topic: test going down.
- Replies: 2
- Views: 535
Re: test going down.
Hope so too! Good luck! Any idea when new content will continue to be worked on? I'm still interested in pet taming ;D
- Sun Jul 21, 2019 3:37 pm
- Forum: Development, Features
- Topic: Server chat on forums (linked in-game)
- Replies: 1
- Views: 423
Server chat on forums (linked in-game)
Any way we can get a active log on forums up at the top that is linked to in game global chat?
It would be nice to see a log as well as see if people are online just from the forums.
It would be nice to see a log as well as see if people are online just from the forums.
- Tue Jul 16, 2019 8:18 am
- Forum: Development, Features
- Topic: Merchant Dragon Egg
- Replies: 3
- Views: 408
Merchant Dragon Egg
I suggest today a new dragon egg obtainable by 1 of 2 ways to go about it. The "Merchant Dragon Egg", he will act like a rainbow dragon with the added ability of acting like a merchant that auto restocks after 5 minutes. This would be a kind of accessory pet where you can sell all loot, salt your me...
- Mon Jul 15, 2019 12:56 pm
- Forum: Development, Features
- Topic: Staff Expertise
- Replies: 8
- Views: 631
Re: Staff Expertise
I Think its a great idea. I mean you would have to charge the staffs either way to combine them and combining higher and higher SHOULD produce a higher WV needed to be successful so that way people cant be running around with 1k+ charges on a staff unless their expertise is SUPER high. The point ab...
- Mon Jul 15, 2019 12:53 pm
- Forum: Development, Features
- Topic: Staff Expertise
- Replies: 8
- Views: 631
Re: Staff Expertise
I've not been around for a super long time now, but seeing these kinds of posts might slowly bring me back, as I understand it currently, you could only combine staves of the same material with each other correct? So for example if I mess up on an onyx imbue, could I if I wanted too (and I don't kn...
- Thu Jul 04, 2019 5:53 am
- Forum: Development, Features
- Topic: Staff Expertise
- Replies: 8
- Views: 631
Re: Staff Expertise
interesting concept i am hoping that they still break and you have to form a new one once all the charges run out. because having a permanent staff would be not in the guideline of bm play. Well you would be adding either unimbued staffs and eating those up, or adding the imbued staffs to combine a...
- Thu Jul 04, 2019 5:06 am
- Forum: Development, Features
- Topic: Staff Expertise
- Replies: 8
- Views: 631
Staff Expertise
This is continued from the thread Staff Amalgamate that was suggested by Solstice. What it is:(Staff Expertise) So this nifty skill would allow the player to combine currently imbued staffs together to form one staff with the previous charges added together. Oak staff with 10 Charge's + Oak with 10 ...
- Wed Jul 03, 2019 5:35 pm
- Forum: Development, Features
- Topic: Staff Amalgamate
- Replies: 4
- Views: 392
Re: Staff Amalgamate
Combining smithing and staffs isn't going to give a good staff sink unless the scythe has a swing count that can be upped by x amount of staffs included where you can choose the amount so to increase the swing amount. Not to mention we still would have to have a flooded inventory of din fire staffs ...
- Wed Jul 03, 2019 2:15 pm
- Forum: Development, Features
- Topic: Staff Amalgamate
- Replies: 4
- Views: 392
Re: Staff Amalgamate
@Iresh Please consider this! I'm so tired of having 20+ staffs to click Use on, or remove them to use wep. It would just make sense to be able to stack the uses together as it cant be abused in any way and offers simplicity and ease of access. I also suggest the ability for each additional unimbued ...
- Wed Jul 03, 2019 2:02 pm
- Forum: Bugs, Issues
- Topic: Test Server Offline
- Replies: 0
- Views: 471
Test Server Offline
Test (main) is currently offline. Been offline since roughly 3am PST
- Tue Jun 25, 2019 9:17 am
- Forum: Bugs, Issues
- Topic: Cant connect to test (update server down)
- Replies: 1
- Views: 126
Re: Cant connect to test (update server down)
updating of fancy graphics test works fine. I'm in lol
- Tue Jun 25, 2019 8:52 am
- Forum: Bugs, Issues
- Topic: Cant connect to test (update server down)
- Replies: 1
- Views: 126
Cant connect to test (update server down)
Since the main server is down, i cant seem to update the test server files either. I dont have them as its all a fresh install when i started playing again recently.
Anybody have a zip/rar of the test server? Please send my way! Actually i have a batch file i can run, please post test servers IP.
Anybody have a zip/rar of the test server? Please send my way! Actually i have a batch file i can run, please post test servers IP.
- Tue Jun 25, 2019 5:17 am
- Forum: Announcements
- Topic: Server broke down
- Replies: 12
- Views: 829
Re: Server broke down
As for win 10 I personally use a torrented copy with zero issues and would be happy to send you an iso file and link you to the program that installs it onto a usb device to install the win 10 iso file onto. Would win 10 work okay with bmreborn? Alternatively I know a site to get a win 10 cdkey for ...
- Tue Jun 25, 2019 5:13 am
- Forum: Announcements
- Topic: Server broke down
- Replies: 12
- Views: 829
Re: Server broke down
Okay so the first hurdle to deal with is a power supply? If you would like, find one you need for it and tell me the price and I'll send the money to your paypal.
Sound good?
Sound good?
- Mon Jun 24, 2019 11:06 pm
- Forum: Announcements
- Topic: Server broke down
- Replies: 12
- Views: 829
Re: Server broke down
Oh no! If thats the case allow me to order whatever parts you need. I'm sure the community would be glad to keep it going. There are other options too like a server you can rent online and host the files on and just have you guys access it when needed for updates. Where is Iresh in all of this? She ...
- Sun Jun 23, 2019 10:48 pm
- Forum: Bugs, Issues
- Topic: Server Down
- Replies: 2
- Views: 156
Server Down
Doesnt seem to be up 

- Fri Jun 21, 2019 2:31 am
- Forum: Events, Contests
- Topic: A Summers Eve Event?
- Replies: 1
- Views: 380
Re: A Summers Eve Event?
/agree
i just hope im on. Maybe schedule it so everybody knows when it begins and can hopefully make it
i just hope im on. Maybe schedule it so everybody knows when it begins and can hopefully make it

- Thu Jun 20, 2019 3:06 pm
- Forum: Marketplace
- Topic: Buying: All meats and Ingots from viz to chrome
- Replies: 0
- Views: 724
Buying: All meats and Ingots from viz to chrome
Ill buy all meats! Will pay 50k gold per 20 meats or 1 common dust (red,blue,green,black,white) per 20. ill buy all ingots (excluding elatium)! Viz = 1 dust (or 50k gold) Chitin = 3 dust (or 200k gold) Mal = 5 dust (or 500k gold) Tungsten = 7 dust (or 550k gold) Titanium = 8 dust (or 650k gold) Azra...
- Thu Jun 20, 2019 2:03 pm
- Forum: General Discussion
- Topic: Suggestion - Show Rare Drops Only
- Replies: 2
- Views: 260
Re: Suggestion - Show Rare Drops Only
I 2nd this. I've always wondered why this didn't exist to begin with. It would help greatly to see when lava totems drop, dust drops, that good stuff. Additionally it would help to still see global chat plus rare items vs being spammed with crap loot blocking global chat as there isn't a scrolling m...
- Thu Jun 20, 2019 6:45 am
- Forum: Development, Features
- Topic: Staff Amalgamate
- Replies: 4
- Views: 392
Re: Staff Amalgamate
I like it, im for the idea! Especially adding stacking effects. Staffs are just not used as often as they could be. The whole staff system needs an overhaul. I feel like the only ones used are the din fire (and only for hitting low lvl mobs -.- ) as well as summoning staff. To make things worse, eve...
- Thu Jun 20, 2019 5:58 am
- Forum: Development, Features
- Topic: Gold Dust Effect = Defence
- Replies: 0
- Views: 444
Gold Dust Effect = Defence
I was thinking about a new idea for a dust and was told gold dust dont yet have an effect. What does everybody think of this? Gold dust effect = X amount of gold dust will take off 25% dmg (1/4th) from the mob hitting you ONLY if you have as many (or more) than its current level. If you have double ...
- Thu Jun 20, 2019 5:51 am
- Forum: Development, Features
- Topic: Totem Shards from Totem Shatter
- Replies: 0
- Views: 445
Totem Shards from Totem Shatter
I was thinking it could be pretty cool to get totem shards from a totem shatter. Say 1 to 2 shards per totem (random). This would encourage players to shatter their totems before they disintegrate in order to collect shards. 8 shards and combination of magics reforge that type of shard back into a f...
- Wed Jun 19, 2019 1:49 pm
- Forum: Player Discussion
- Topic: Long time no see
- Replies: 2
- Views: 508
Re: Long time no see
Sup MVM!
- Sat May 05, 2018 7:46 pm
- Forum: Development, Features
- Topic: (Approved)Guild Mage
- Replies: 7
- Views: 357
Re: Guild Mage
just wanted to bump this back up there in hopes it gets added in test :3
- Sat May 05, 2018 7:39 pm
- Forum: Development, Features
- Topic: Zoom Distance
- Replies: 13
- Views: 491
Re: Zoom Distance
im still very much for this idea, i hope you guy's find a way to accomplish it :3 It would be a nice upgrade that helps set us aside from any other running bm servers 

- Sat May 05, 2018 7:29 pm
- Forum: Development, Features
- Topic: Custom Transfer Number
- Replies: 8
- Views: 386
Re: Custom Transfer Number
I'm all for the 1/2/3/4/5/20/all idea, and to add on it would be nice to have this only appear for adding in beads so its running its own version of the include stuff code. This way its not cluttering up buttons for everything and only pops up for beads.
- Sat May 05, 2018 7:25 pm
- Forum: Development, Features
- Topic: Tokens
- Replies: 10
- Views: 488
Re: Tokens
i like the clicking idea, simply because it was just nice seeing guild members camping at a token in the guild from time to time. Love the idea in general tho, that would be a cool upgrade to tokens. Optionally you guys could just code a new way for tokens to be 'moved' around in any guild square wh...
- Thu Apr 19, 2018 4:18 pm
- Forum: Development, Features
- Topic: (Approved)Demon Amulets X20 per merchant
- Replies: 5
- Views: 268
(Approved)Demon Amulets X20 per merchant
Can we PLEASE get this increased, i had to painstakingly collect 100 of these today and it was not fun, especially given you need the cash to buy that many so why bother making the player run around for them. If you've got the cash, that should be the big limiter, thats already what you've worked fo...
- Thu Apr 19, 2018 4:12 pm
- Forum: Development, Features
- Topic: What can we use Green and Black dusts for?
- Replies: 15
- Views: 721
Re: What can we use Green and Black dusts for?
I actually really like cryptic's idea. I vote that too 

- Thu Apr 19, 2018 4:11 pm
- Forum: Development, Features
- Topic: (Approved:Salt all meats) Merchant "Buy all meat" long overdue
- Replies: 14
- Views: 563
Re: Merchant "Buy all meat" long overdue
oh look, nobody in square, im safe to sell all meats, buy all meats.
theres also:
oh hey, nobody else is online, its safe to sell all/buy all meats!
lol
theres also:
oh hey, nobody else is online, its safe to sell all/buy all meats!
lol
- Thu Apr 19, 2018 4:09 pm
- Forum: Development, Features
- Topic: Chrome quest in
- Replies: 5
- Views: 277
Re: Chrome quest in
from what i've heard, more like it forces you to work your a** off for a measley extra reward, and i mean really work ur butt off. I wont ever be doing this quest, not even for chrome. not worth the time
Sorry.

- Thu Apr 19, 2018 4:07 pm
- Forum: Development, Features
- Topic: Increase Render Distance
- Replies: 3
- Views: 221
Re: Increase Render Distance
bandwidth wise, thats not really an issue these days unless people are still running dial up lol server load - for now we could see how it does and if the community actually grows to the point where server is stressing from too many on, then render distance could easily be relowered :D BOOM! solved ...
- Wed Apr 18, 2018 9:48 am
- Forum: Development, Features
- Topic: Increase Render Distance
- Replies: 3
- Views: 221
Increase Render Distance
Can we get a render distance on creatures increase as well as the overall distance increase? BM was made so long ago that 90% of computer's out today would have zero issue rendering further. For those that do have issues, having mist/fog enabled would make a shorter render distance. I would say incr...
- Wed Apr 18, 2018 9:39 am
- Forum: Development, Features
- Topic: True Geo progression
- Replies: 3
- Views: 223
Re: True Geo progression
aww no! The vaga in a spirit werewolf is the easiest to kill of all the vagas! Now you're taking that away D: Its what i have made 'looters' for vaga runs and now you've just made them all useless on account that the vaga of a dokk is not going to be easier than the spirit werewolf vaga :'( screw pr...
- Sun Apr 15, 2018 9:56 am
- Forum: Development
- Topic: New anti macro feature.
- Replies: 3
- Views: 238
Re: New anti macro feature.
50%? That's a bit excessive and annoying lol
- Wed Apr 11, 2018 2:43 pm
- Forum: Development, Features
- Topic: New Staff (Pulls mobs to you)
- Replies: 5
- Views: 333
Re: New Staff (Pulls mobs to you)
The din fire would hit all mobs nearby, but the new staff would aggro mobs to come to you so you could group up mobs from a bit further away and then you could use a bomb or the din fire staff to take em all out. Additionally this would be very nice in skillers as it would increase staff usage. i'll...
- Wed Apr 11, 2018 2:33 pm
- Forum: Development, Features
- Topic: Claws, Dragons and Token ideas!
- Replies: 2
- Views: 177
Re: Claws, Dragons and Token ideas!
i agree about tokens, i've always felt 36 hrs was far too short.
- Mon Apr 09, 2018 12:49 pm
- Forum: Development
- Topic: What to do about the blue golem in the room.
- Replies: 4
- Views: 274
Re: What to do about the blue golem in the room.
I say for now just make the script not run if there's less than X amount of towers. Then u don't have to worry about it for some time.
- Mon Apr 09, 2018 12:47 pm
- Forum: Guild Tower Request
- Topic: Holier Than Thou - Tower Request! 34N,45E W
- Replies: 9
- Views: 519
Re: Holier Than Thou - Tower Request! 34N,45E W
I have remade the guild and have my alts in it. I'm ready whenever.
@bap when u get the chance can u please fix my guild name? I had to use an additional L in the word Holier (it's incorrect as Hollier) due to it saying the old name still existed
@bap when u get the chance can u please fix my guild name? I had to use an additional L in the word Holier (it's incorrect as Hollier) due to it saying the old name still existed

- Mon Apr 09, 2018 5:08 am
- Forum: Development, Features
- Topic: New Staff (Pulls mobs to you)
- Replies: 5
- Views: 333
New Staff (Pulls mobs to you)
Could this be done? A staff that when used makes all mobs in surrounding area move to you. Would be useful to group mobs together and use a bomb, useful in skillers to pull a bunch of them together and see how many u can survive, what do u guys think?