Search found 106 matches

by zaphod77
Fri Mar 22, 2019 5:33 pm
Forum: General Discussion
Topic: Those butterflies in Lab3
Replies: 0
Views: 82

Those butterflies in Lab3

The quantity of drops was assigned to them based on both the respawn time and the expected number of players needed to kill them. When the reports came in about them being killed and not dropping their chrome, it was clear that in the current form, the number of players required to kill them was ove...
by zaphod77
Mon Aug 27, 2018 7:45 pm
Forum: General Discussion
Topic: Making an app for blade mistress
Replies: 6
Views: 470

Re: Making an app for blade mistress

The server and clients directly communicate with each other. The server tells each client exactly what it needs to know at the time, and nothing else. Even if you somehow made the phone sniff the local network it was connected to for wi-fi for all blade mistress packets, it would still only get the ...
by zaphod77
Mon Aug 20, 2018 4:49 pm
Forum: General Discussion
Topic: Making an app for blade mistress
Replies: 6
Views: 470

Re: Making an app for blade mistress

The server only does two things.

1) accepts input from, logged in players, and sends them the output needed.
2) writes certain data to log files.

So there's really no API at all for a phone app to use.
by zaphod77
Fri Aug 17, 2018 1:56 am
Forum: Announcements
Topic: Crashes
Replies: 8
Views: 307

Re: Crashes

I believe i have figured out the reason for the crashes. It seems the issue was with expiring tokens. which is why we had such a hard time finding it on test. I believe i've worked around the issue on test now, and have an updated binary to swap in after next crash or when the server is otherwise un...
by zaphod77
Thu Aug 16, 2018 9:41 pm
Forum: Announcements
Topic: Crashes
Replies: 8
Views: 307

Re: Crashes

What were the breakers being aged on?

Were they overlords or posses?
by zaphod77
Thu Aug 16, 2018 9:11 pm
Forum: Announcements
Topic: Server Down again
Replies: 5
Views: 245

Re: Server Down again

WEll i attacked an entire squre full of slithis fo rthe invade quest, and no crash.

test is runnign a debug, so pleae everyone go to there and try and crash it.
by zaphod77
Thu Aug 16, 2018 6:45 pm
Forum: Announcements
Topic: Server Down again
Replies: 5
Views: 245

Re: Server Down again

Here's what we know. 1) it's not a corrupt character, and those shouldn't even crash the server anymore, and haven't in our testing. 2) its' not caused by fighting lab bosses. 3) it may be caused by revenants, but i still haven't been able to reproduce it on test. the characters ahve recently been c...
by zaphod77
Sat Aug 11, 2018 1:52 am
Forum: Development, Features
Topic: Tungsten & Titanium The Forgotten Metals
Replies: 17
Views: 671

Re: Tungsten & Titanium The Forgotten Metals

The principle is that it's better to start hard and make it easier then to start too easy and have to nerf later.

Drop rates are easily tweaked.
by zaphod77
Mon Aug 06, 2018 6:02 am
Forum: Development, Features
Topic: Geomancy Key Life
Replies: 10
Views: 419

Re: Geomancy Key Life

it's not skillers that is the worry with being able to restart the geo for free and get all the monsters back. it's LOOTERS. which are much more expensive to craft. is it real time? or logged in time? only real time whether logged in or not can currently be stored on an item. if this is implemented ...
by zaphod77
Mon Aug 06, 2018 4:50 am
Forum: Bugs, Issues
Topic: Lab3 somtimes glitches.
Replies: 2
Views: 200

Re: Lab3 somtimes glitches.

most likely the attacks were simultaneous, and the bunny got blinded at the same time it killed you.

the movement code for them grouping up is similar to the code for the bats.

will try to investigate though.
by zaphod77
Mon Jul 23, 2018 3:11 pm
Forum: Development, Features
Topic: Tungsten & Titanium The Forgotten Metals
Replies: 17
Views: 671

Re: Tungsten & Titanium The Forgotten Metals

Did you try killing in the basement? the drop rate is much improved there.
by zaphod77
Tue Jul 03, 2018 1:41 pm
Forum: General Discussion
Topic: Where's Geo GPS v2?
Replies: 7
Views: 249

Re: Where's Geo GPS v2?

Bust out with cheat engine. attach to the bm process. use decrease and increase scan while walking around. eventually you will find out what value you can lock to keep the coord numbers from updating. once you've figured that out, you know what to hook with your own program. originally alasters gps ...
by zaphod77
Tue Jul 03, 2018 12:08 am
Forum: General Discussion
Topic: Where's Geo GPS v2?
Replies: 7
Views: 249

Re: Where's Geo GPS v2?

well the info on what square you are in should be easy enough to pull.

just bust out with a debugger and memory search.

no this is not cheating. just saving some time over you drawing a map on graph paper.
fetching the wall information would be more difficult
by zaphod77
Mon Jul 02, 2018 4:09 pm
Forum: General Discussion
Topic: Where's Geo GPS v2?
Replies: 7
Views: 249

Where's Geo GPS v2?

For those who still have Alasters Amazing Application, you probably have noticed that geo GPS does absolutely nothing with current client versions. Presumably it automatically checked the boxes as you explored the map. Can anyone make a working version of it, or some other app that helps keep track ...
by zaphod77
Mon Jul 02, 2018 5:36 am
Forum: Development, Features
Topic: New Scythe
Replies: 17
Views: 585

Re: New Scythe

The hit everything in the square effect does ignore defense.

But you still have to hit your target to trigger it.

And dusts ARE checked against each monsters defense.
by zaphod77
Sun Jul 01, 2018 2:57 am
Forum: General Discussion
Topic: Pocketwiki update requests
Replies: 24
Views: 656

Re: Pocketwiki update requests

minimum is 5% the breakers she was handing out (addy tachis, fully aged before the expertise, with 15 blues) had 15% chance, if aged to 22,000. when this formula was made, the idea was something that couldn't be abused, even if it was known. The original formula required way too little resources onc...
by zaphod77
Mon Jun 25, 2018 3:00 am
Forum: Bugs, Issues
Topic: Drake Damage
Replies: 8
Views: 338

Re: Drake Damage

no that data was taken from thoths server which had them extra powerful. there is no bug in the code. its all in the drake data file. yes they really were that weak on punisher, unless the drake data he released with the source was not the same one he was using, which is very possible, considering t...
by zaphod77
Fri Jun 22, 2018 5:53 am
Forum: Development, Features
Topic: Merchants
Replies: 23
Views: 988

Re: Merchants

Everything in the items file must have the same stock. but the only thing anyone cares about are the ingots. the worthless rocks are well, worthless, and the imperial weapons are impossible to benefit from in any significant way. Each town has both a number of merchants, and a level for their mercha...
by zaphod77
Thu Jun 21, 2018 7:18 am
Forum: Development, Features
Topic: Idea for Claws: Increase Attack Speed
Replies: 12
Views: 396

Re: Idea for Claws: Increase Attack Speed

Wall of text coming up. :) I'm not trying to attack anyone here. Bleed never stacked. it was an ongoing effect that not only did more but lasted longer when you had more dusts. but someone with more blacks could overwrite your bleed with a better one. Bleed (called poison) does x damage per second f...
by zaphod77
Thu Jun 21, 2018 5:26 am
Forum: Development, Features
Topic: Merchants
Replies: 23
Views: 988

Re: Merchants

Instead of doubling all around, we could make it so the ones that take longer to replenish have more of them. this way, zandalls merchants (who are level six with the best totems money can buy) would have more ingots then Fingles (level one with crappy totems). This would help both people doing a te...
by zaphod77
Thu Jun 21, 2018 4:00 am
Forum: Development, Features
Topic: Idea for Claws: Increase Attack Speed
Replies: 12
Views: 396

Re: Idea for Claws: Increase Attack Speed

30 extra damage value on a mace isn't in theme either. Maces in general are out of theme for Blade Mistress , but RedHeadedSmith wanted Maces to be in and be useful, and was the best smith at the time, as i recall, so there we are. :) Bleed is in theme for a claw, but tough to make both balanced and...
by zaphod77
Thu Jun 21, 2018 3:54 am
Forum: Development, Features
Topic: Balancing the builds
Replies: 16
Views: 448

Re: Balancing the builds

psst.

The game has very little actual content too. The grind itself is a large part of the content. Do we really want to remove content? Help people level faster so they run out of goals and get bored?
by zaphod77
Thu Jun 21, 2018 3:47 am
Forum: Development, Features
Topic: Balancing the builds
Replies: 16
Views: 448

Re: Balancing the builds

4/4/4 characters have a purpose. When a tree quest asks you to donate to one, or to talk with one, you are stuck without them. :) But neither of those require a high level 4/4/4. you cna just create on eyourself on a different account to clear the quest. unless we nerf those quests to require a diff...
by zaphod77
Thu Jun 21, 2018 1:35 am
Forum: Development, Features
Topic: Idea for Claws: Increase Attack Speed
Replies: 12
Views: 396

Re: Idea for Claws: Increase Attack Speed

Haste would give more chances for silvers to trigger, and allow dust effects to be refreshes faster after they expire. So a haste multiplier of 1.29 is strictly better than a damage multiplier of 1.29 (which is what a chaos is effectively), because you wold get more zaps from silver, and can re-slow...
by zaphod77
Tue Jun 19, 2018 4:54 am
Forum: Announcements
Topic: Avast hates this game.
Replies: 2
Views: 167

Avast hates this game.

It has a feature called cybercapture that submits new files to them, and doesn't let you run them until they have analyzed it. Even if you click "more details" and set an exception, it still won't let you run it. Unfortunately, every updated version of the client counts as an unknown file. You need ...
by zaphod77
Tue Jun 19, 2018 1:50 am
Forum: Announcements
Topic: update please
Replies: 2
Views: 155

Re: update please

specifically, you must erase test-idle.ase and test-run.ase.

if you don't, the new monster will crash your game. the files will stay gone when deleted.
by zaphod77
Thu Jun 14, 2018 5:24 am
Forum: Development, Features
Topic: TS recipe idea
Replies: 26
Views: 708

Re: TS recipe idea

you are requesting number 3. it finds the biggest gem it can shatter, and shatters one of it. If it's an ultimate you will keep all eleven. it's pretty silly to shatter a 2 if you will lose one of them. this is ONE shatter per totem, with no way of speeding it up. numbers 1 3 and 4 require a grind t...
by zaphod77
Wed Jun 13, 2018 5:07 pm
Forum: Development, Features
Topic: TS recipe idea
Replies: 26
Views: 708

Re: TS recipe idea

There are a few ways i can think of for it to be coded. 1) shatter every gem same or less power. Easiest to code by far, and the most useful variant if you got a bunch saved up. 2) shatter a number of gems at once equal to the number of imbues, regardless of their size. Also doable. This would allow...
by zaphod77
Wed Jun 13, 2018 4:27 am
Forum: General Discussion
Topic: First Viz Chaos Dust amount
Replies: 13
Views: 364

Re: First Viz Chaos Dust amount

A special exception was placed in for spirit monsters for the benefit of people who put white dusts on their skilling weapon. Whites are supposed to help you skill, so it wasn't fair that they became worthless so soon. inside a geo only, spirit monsters dust resist is capped at 99%. this lets you bl...
by zaphod77
Wed Jun 13, 2018 4:16 am
Forum: Development, Features
Topic: Anubis
Replies: 4
Views: 242

Re: Anubis

You don't need a din staff to stop fleeing. in fact it would be counterproductive, and stop monsters outside of your square. A regular tangle staff is what you want. This is unlikely to ever change. if you want to kill an overlord, try a geo, if you got enough dusts. jsut bring a friend or two, beca...
by zaphod77
Tue Jun 12, 2018 7:11 pm
Forum: General Discussion
Topic: First Viz Chaos Dust amount
Replies: 13
Views: 364

Re: First Viz Chaos Dust amount

Some more rules of thumb. If you are no longer getting an entire bubble of health back when you are using lifesteal, you need a more damaging weapon, if a better totem doesn't do the trick. If you ARE getting a full bubble but are still dying in a skiller, you need whites roughly equal to blues on y...
by zaphod77
Mon Jun 11, 2018 10:09 pm
Forum: General Discussion
Topic: First Viz Chaos Dust amount
Replies: 13
Views: 364

Re: First Viz Chaos Dust amount

250 dusts is enough to reliably hit what you need to kill for your next sword and then some. the lizard men you can't hit with t are only in geos and tower of infinity. they are NOT in the deep lab. anything more than that is a waste because you will be replacing that sword with an elat, a chit, or ...
by zaphod77
Mon Jun 11, 2018 6:07 am
Forum: Development, Features
Topic: TS recipe idea
Replies: 26
Views: 708

Re: TS recipe idea

maybe have the high cost, but also have it break the entire stack of ultimates? would that be worth levelling and using a powerful totem? honestly it takes less than 5 minutes to fetch a plain, if you don't bother to clear out everything. even less in a 22m spirit monster geo cuz you just run past e...
by zaphod77
Sun Jun 10, 2018 3:32 am
Forum: Development, Features
Topic: Red Dust Conversion
Replies: 6
Views: 276

Re: Red Dust Conversion

the blues were more common before because with posses all the greens and blacks were replaced with blues.

both of those dusts can be converted to blues now that they drop again.

the droprate of reds and whites from them was not changed.
by zaphod77
Thu Jun 07, 2018 6:57 pm
Forum: Development
Topic: lab Issue
Replies: 2
Views: 148

Re: lab Issue

Because of the mechanics of vampire lord fights, its' not that simple. They flee every so often despite stun. while you run over to the new square, they regenerate. The spiders were too hard to solo for the level you were expected to beat them up. They have been dropped, but still have a linear prog...
by zaphod77
Mon May 28, 2018 5:51 am
Forum: Development
Topic: pullchar
Replies: 4
Views: 204

Re: pullchar

it's a command that let people transfer a character from one account to another, if you know the source username, password, AND character name. It was originally disabled because people were using it to clear their quest list to get rid of undesirable tree quests. It has now been re-coded, and will ...
by zaphod77
Sun May 20, 2018 3:26 am
Forum: Development
Topic: New Cheat fixes.
Replies: 5
Views: 236

Re: New Cheat fixes.

It is tested and fully compatible with new cave graphics and old walls as well.
by zaphod77
Sun May 13, 2018 2:36 am
Forum: Bugs, Issues
Topic: Guild Recalls!!!
Replies: 3
Views: 176

Re: Guild Recalls!!!

non members cannot raid guild chests at all.

they also can't get to account storage or use the new tree teleport trick.

also if you don't sell them, then you can give them to people to danduco without anyone else sneaking into the square.
by zaphod77
Thu May 10, 2018 3:07 pm
Forum: Development
Topic: Name added to witch quest
Replies: 2
Views: 148

Re: Name added to witch quest

well now it actually matters which one you kill, so it's kinda important to put it in.
by zaphod77
Mon May 07, 2018 9:45 pm
Forum: Development
Topic: Witch quests
Replies: 4
Views: 200

Re: Witch quests

Perhaps you are confused. This fix means that if you have 6 of the same quest spawn in the same square, you only get credit for killing the one YOU spawned. If the group kills all the monsters, everyone will still get credit for all of them. You always had to at least get in a hit to get credit anyw...