Search found 23 matches

by Haddassah
Tue Aug 14, 2018 9:57 pm
Forum: Announcements
Topic: server down
Replies: 3
Views: 217

Re: server down

yeah 2+ hours at least. How am I going to keep ageing breakers while at work :P lol. :P
by Haddassah
Sat Aug 11, 2018 10:52 pm
Forum: Development
Topic: Needed help - Community, bring us your ideas
Replies: 9
Views: 557

Re: Needed help - Community, bring us your ideas

Ouch Katunka, I'm heart broken for you! Although This might not be the thread for it. On topic, This map thing keeps getting brought up but honestly I have no idea what you guys are actually asking for. I assumed others did so I ignored it but seeing how this keeps getting "bumped" I'm starting to t...
by Haddassah
Sat Aug 11, 2018 2:59 am
Forum: Development, Features
Topic: Tungsten & Titanium The Forgotten Metals
Replies: 17
Views: 844

Re: Tungsten & Titanium The Forgotten Metals

On that note, I started skipping Vorpals and killing as fast as I could. I now have One Tung and One Titanium over 2 1/2 hours. That makes Az more time effective still. Is it a 50/50 chance on which drops IF you get a ingot drop?

Oh and +3 more gold dust.
by Haddassah
Fri Aug 10, 2018 7:39 pm
Forum: Development, Features
Topic: Geomancy Key Life
Replies: 10
Views: 517

Re: Geomancy Key Life

Took I think it's a great suggestion and a form of it at minimum should be included. I also think being DC'ed needs to be addressed as it's stopping the game from being played. I also see Zap's point. I already will leave anywhere from 13-25 (roughly 10-20%) mobs in a geo if I can't figure out the m...
by Haddassah
Thu Aug 09, 2018 11:14 pm
Forum: Development, Features
Topic: Geomancy Key Life
Replies: 10
Views: 517

Re: Geomancy Key Life

I would love to see the disconnect issue solved and the timer idea would work great. The main reason I'm killing in Lab 3 right now is due to being DC'ed from my geos not even half way through and yes I know if I get Dc'ed from lab 3 I have to go back but the cost to get there is almost nothing. But...
by Haddassah
Sun Aug 05, 2018 4:59 am
Forum: Bugs, Issues
Topic: Lab3 somtimes glitches.
Replies: 2
Views: 244

Lab3 somtimes glitches.

Having a blast killing down in Lab3, great job on it guys & gals! I've encountered some glitches that are getting me killed that I think are unintentional. Plenty intentional challenges that are killing me too :) First glitch was my main gets one shot through a blind by a Vorpal rabbit, despite norm...
by Haddassah
Sun Aug 05, 2018 3:07 am
Forum: Development, Features
Topic: Tungsten & Titanium The Forgotten Metals
Replies: 17
Views: 844

Re: Tungsten & Titanium The Forgotten Metals

I can now kill in Lab3. I got a Gold dust drop before I got a metal ingot drop down in Lab3. Can someone check if they even have a drop rate turned on? And maybe...think about upping it? :D

Edit: 2 glowing gold dust and zero ingots.
by Haddassah
Wed Aug 01, 2018 8:58 pm
Forum: Development
Topic: Claws improved
Replies: 7
Views: 463

Re: Claws improved

I'm excited for these to hit the live/main server!
by Haddassah
Tue Jul 24, 2018 4:57 am
Forum: Development, Features
Topic: other Dust coversions
Replies: 11
Views: 501

Re: other Dust coversions

ok we now got white into green 2x sun 2 x turtle white into black 2x moon 2 x sun red into black 2x eagle 2x frog red into green 2x eagle 2x Turtle this should convert all dust but blue into each other. Ps black to green and green to black will take 2 separate conversions. With the ones that were a...
by Haddassah
Tue Jul 24, 2018 1:20 am
Forum: Development, Features
Topic: Tungsten & Titanium The Forgotten Metals
Replies: 17
Views: 844

Re: Tungsten & Titanium The Forgotten Metals

iresh wrote:
Tue Jul 24, 2018 12:30 am
there very rare in deep lab but better in basement. worse the silvers in lab 2
So... Thoughts on Tungsten's drop rate upped in Deep lab? :D
by Haddassah
Mon Jul 23, 2018 10:36 pm
Forum: Development, Features
Topic: Tungsten & Titanium The Forgotten Metals
Replies: 17
Views: 844

Re: Tungsten & Titanium The Forgotten Metals

Roger that! Further testing will continue after I gain enough dodge to not die to those Bunnies! :P ** Also a side thought after chatting with some folks in game. Maybe the Azreal quest is too easy. What if it gave Tungsten or Titanium instead of Azreal?" Then Azreal would be dropped in the Lab3 ins...
by Haddassah
Mon Jul 23, 2018 9:03 pm
Forum: Development, Features
Topic: Tungsten & Titanium The Forgotten Metals
Replies: 17
Views: 844

Re: Tungsten & Titanium The Forgotten Metals

Yep, down there for over an hour today and no ingots dropped. I killed everything in my path, from bats to Silver bats and Lizard Men. Maybe this belongs in the bug report section?
by Haddassah
Mon Jul 23, 2018 8:07 am
Forum: Announcements
Topic: counseler
Replies: 3
Views: 234

Re: counseler

CONGRATS! The First Counseler Smith!?!
by Haddassah
Mon Jul 23, 2018 8:04 am
Forum: Development, Features
Topic: Tungsten & Titanium The Forgotten Metals
Replies: 17
Views: 844

Tungsten & Titanium The Forgotten Metals

I was scrolling through the online wiki and I saw these two metals in the smithing section. No one mentions them in game when talking about sword paths. After trying to farm up Tung with a couple of alts running the labyrinth killing everything... I haven't gotten one to drop. Are they enabled in th...
by Haddassah
Sat Jul 21, 2018 11:11 pm
Forum: Player Discussion
Topic: Ranting
Replies: 4
Views: 579

Re: Ranting

I was one of the free players back in the day, never really got beyond a Viz chaos with 200 dust. Now I'm using a Chit 750 blues on this server and I'm really having a blast! I don't know what goes on behind the scenes, but the end result of the current server is fantastic. Please don't resign, and ...
by Haddassah
Tue Jul 03, 2018 8:46 pm
Forum: General Discussion
Topic: Storm creaters
Replies: 3
Views: 218

Re: Storm creaters

I did a storm hunt and enjoyed it! So I would love to have those be an option for getting Onyx. I was able to solo it and collect 4 Onyx with a Viz Chaos. So maybe just have staffs start dropping slightly lower? We don't want to great of increase. Also what does it take for a storm to happen? Only e...
by Haddassah
Wed Jun 27, 2018 12:39 am
Forum: General Discussion
Topic: possible new geo information
Replies: 5
Views: 315

Re: possible new geo information

I like it! Would be great for looking through stashed keys for the right type to collect meat from!
by Haddassah
Mon Jun 18, 2018 5:19 am
Forum: Active Players
Topic: Players, please let us know :)
Replies: 11
Views: 687

Re: Players, please let us know :)

Joined back when that mass email went out, somewhat active but not as much as others :) Mostly on weekends.
by Haddassah
Mon Jun 18, 2018 5:16 am
Forum: Development, Features
Topic: Merchants
Replies: 23
Views: 1320

Re: Merchants

I'm with Chestie and Yuritau on this one. Smithing is such a bore and a chore as it is, it's the only skill and part of the game I don't do...and adding more ingots won't change that so if it helps the few dedicated smith's, I think it'll help the game.
by Haddassah
Tue Jun 12, 2018 8:00 pm
Forum: General Discussion
Topic: First Viz Chaos Dust amount
Replies: 13
Views: 453

Re: First Viz Chaos Dust amount

That's good info, What metal should the skiller staff be?
by Haddassah
Mon Jun 11, 2018 11:59 pm
Forum: General Discussion
Topic: First Viz Chaos Dust amount
Replies: 13
Views: 453

Re: First Viz Chaos Dust amount

Good to know about that defense rating thanks!! I will be saving up for 250 then!
by Haddassah
Mon Jun 11, 2018 9:53 pm
Forum: General Discussion
Topic: First Viz Chaos Dust amount
Replies: 13
Views: 453

Re: First Viz Chaos Dust amount

Is the Wiki monster's level list incomplete? Most monster levels stop at 150 on the wiki and just a few sit around 200-216 like the Pit Vampire and Lizard Warrior. What Normal spawns at 250?
by Haddassah
Mon Jun 11, 2018 9:17 pm
Forum: General Discussion
Topic: First Viz Chaos Dust amount
Replies: 13
Views: 453

First Viz Chaos Dust amount

Whats the general guideline for a first Viz Chaos, because I want the sword to last as I progress but don't want to over dust to the point that it can hit but never kill high level mobs. I remember 210 being suggested back in the day and looking at monster levels that seams right or is it too high? ...