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smithing_for_beginners [2018/06/23 00:41]
yuritau
smithing_for_beginners [2018/06/23 07:56] (current)
yuritau Touchups
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 ====== Smithing for Beginners ====== ====== Smithing for Beginners ======
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-==== Getting Started ====+===== Getting Started ​=====
 The first thing you need to decide when starting on the path of the Smith is what stat build you’re going to use. Far and away the best build for speed of leveling up and ability to smith bigger swords is the pure smith build of (1/1/10). The reason for this is that the Work Value of your smithing attempts is directly multiplied by your Creative stat, and your Work Value is also the XP you gain. We’ll get into the formulae and specifics of that later in the guides. The first thing you need to decide when starting on the path of the Smith is what stat build you’re going to use. Far and away the best build for speed of leveling up and ability to smith bigger swords is the pure smith build of (1/1/10). The reason for this is that the Work Value of your smithing attempts is directly multiplied by your Creative stat, and your Work Value is also the XP you gain. We’ll get into the formulae and specifics of that later in the guides.
  
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 ==== Let’s Make a Dirk ==== ==== Let’s Make a Dirk ====
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 Click on the Tin ingots in your inventory, and select “Include” to add 1 ingot to your workbench. It’s a very good idea to always look at your workbench before doing a combine; you don’t want to accidentally put all your blue dust on a tin dirk, for example. Once you’ve looked at your workbench, go to your skill list and click on Swordsmith and select “Combine”. Click on the Tin ingots in your inventory, and select “Include” to add 1 ingot to your workbench. It’s a very good idea to always look at your workbench before doing a combine; you don’t want to accidentally put all your blue dust on a tin dirk, for example. Once you’ve looked at your workbench, go to your skill list and click on Swordsmith and select “Combine”.
  
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 ==== Choice of Skilling Method ==== ==== Choice of Skilling Method ====
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 With those tips in mind, there are two different ways to go about leveling up your Swordsmith skill, each of which has benefits and drawbacks: With those tips in mind, there are two different ways to go about leveling up your Swordsmith skill, each of which has benefits and drawbacks:
   -Success skilling – wherein you repeatedly succeed in creating blades, and   -Success skilling – wherein you repeatedly succeed in creating blades, and
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 It is personal preference as to which method is best for your goals. It is personal preference as to which method is best for your goals.
  
-==== Moving On Up – Expertise Weapon Skills ==== +===== Moving On Up ===== 
 +==== Expertise Weapon Skills ====
 Whichever method you prefer, the next major step is once you achieve Swordsmith level 20. At that point, you will be able to start leveling up the Expertise skills. The Expertise skills function almost identically to Swordsmith, with the difference being a requirement to have a blade created by Swordsmith in the workbench, along with more metal ingots. A description of the different expertise options can be found on the [[Expertise Weapons]] page. Whichever method you prefer, the next major step is once you achieve Swordsmith level 20. At that point, you will be able to start leveling up the Expertise skills. The Expertise skills function almost identically to Swordsmith, with the difference being a requirement to have a blade created by Swordsmith in the workbench, along with more metal ingots. A description of the different expertise options can be found on the [[Expertise Weapons]] page.
  
 In order to create an expertise weapon, you must begin with a sword created by Swordsmith, of either Long Sword (32 ingots) or Greatsword (64 ingots) variety, and add either 1, 20, or 32 more ingots. You then combine the desired expertise skill to attempt to create your expertise weapon. In order to create an expertise weapon, you must begin with a sword created by Swordsmith, of either Long Sword (32 ingots) or Greatsword (64 ingots) variety, and add either 1, 20, or 32 more ingots. You then combine the desired expertise skill to attempt to create your expertise weapon.
  
-==== Moving On Up – New Metals (And MORE METALS!) ==== +==== New Metals (And MORE METALS!) ====
 Eventually you will reach a point where your WV begins to exceed 20 times the TD of a Tin Greatsword, probably around level 70-75, depending on if your guild has creative spec, and you will no longer gain XP from those combines that exceed the 20x threshold. At this point, you will need to increase your TD by switching to the next metal up from Tin, Aluminum. This pattern can continue until you run out of new metals to purchase from the merchant. Eventually you will reach a point where your WV begins to exceed 20 times the TD of a Tin Greatsword, probably around level 70-75, depending on if your guild has creative spec, and you will no longer gain XP from those combines that exceed the 20x threshold. At this point, you will need to increase your TD by switching to the next metal up from Tin, Aluminum. This pattern can continue until you run out of new metals to purchase from the merchant.
  
 At some point down the road, you will get to a point where you either no longer gain XP from skilling a single metal, or you find the higher ingots to be too expensive. At this point you may want to explore multi-metal skilling. This involves adding ingots of 2 or more metal types into your workbench to increase the TD higher than either metal would provide on its own. At some point down the road, you will get to a point where you either no longer gain XP from skilling a single metal, or you find the higher ingots to be too expensive. At this point you may want to explore multi-metal skilling. This involves adding ingots of 2 or more metal types into your workbench to increase the TD higher than either metal would provide on its own.
  
-==== Looking Ahead ==== +===== Looking Ahead =====
 There’s a few things that are central to the path of smithing in Blade Mistress that should be left until later in the career of a smith, when their effects and requirements are better understood. They include: There’s a few things that are central to the path of smithing in Blade Mistress that should be left until later in the career of a smith, when their effects and requirements are better understood. They include:
  
-=== Glowing Dusts ===+==== Glowing Dusts ====
 Glowing dusts are added to the Swordsmith and/or Expertise combines to add extra effects to swords. They are covered in detail on the [[Glowing Dusts]] page, but the most important one is Glowing Blue Dust, which adds to the accuracy of a sword. You shouldn’t attempt to smith with dusts until you understand how much more difficult it is to smith with dust, and have a high enough smithing skill to pull it off. Breakage affects dusts just as much as ingots, so failures can rapidly get very expensive. Glowing dusts are added to the Swordsmith and/or Expertise combines to add extra effects to swords. They are covered in detail on the [[Glowing Dusts]] page, but the most important one is Glowing Blue Dust, which adds to the accuracy of a sword. You shouldn’t attempt to smith with dusts until you understand how much more difficult it is to smith with dust, and have a high enough smithing skill to pull it off. Breakage affects dusts just as much as ingots, so failures can rapidly get very expensive.
  
-=== Metal Shards ===+==== Metal Shards ​====
 [[Metal shards]] are added to the Swordsmith and/or Expertise combines to grant an increase to the damage of a sword. They are very rare and valuable, and you should not try to smith with one until you are certain that you can create a sword worthy of the shard. [[Metal shards]] are added to the Swordsmith and/or Expertise combines to grant an increase to the damage of a sword. They are very rare and valuable, and you should not try to smith with one until you are certain that you can create a sword worthy of the shard.
  
-=== Creating Swords for Other Players ===+==== Creating Swords for Other Players ​====
 It is not uncommon to see other players asking if there is a smith around that can make a sword for them. Before attempting to make a sword for another player, you should make sure you understand exactly when the player is asking for and that you actually have a chance to make it. One of the downloadable calculators can help you determine if your skill is high enough. No matter what, if you have a chance to fail the combine, make sure you communicate that to the other player. It is not uncommon to see other players asking if there is a smith around that can make a sword for them. Before attempting to make a sword for another player, you should make sure you understand exactly when the player is asking for and that you actually have a chance to make it. One of the downloadable calculators can help you determine if your skill is high enough. No matter what, if you have a chance to fail the combine, make sure you communicate that to the other player.
  
-==== Next Steps ====+===== Next Steps =====
 If you want more detailed information about the Swordsmith skill, including all the equations for it, check out the [[Player Smith Guide]].\\ If you want more detailed information about the Swordsmith skill, including all the equations for it, check out the [[Player Smith Guide]].\\
 If you want more detailed information about the Expertise skills, including all the equations for it, check out the [[Expertise Weapons]] page.\\ If you want more detailed information about the Expertise skills, including all the equations for it, check out the [[Expertise Weapons]] page.\\
 If you want to learn more about the Weapon Dismantle skill, check out the [[Dismantle Guide]]. If you want to learn more about the Weapon Dismantle skill, check out the [[Dismantle Guide]].
smithing_for_beginners.txt · Last modified: 2018/06/23 07:56 by yuritau