User Tools

Site Tools


smithing_for_beginners

Smithing for Beginners


Getting Started

The first thing you need to decide when starting on the path of the Smith is what stat build you’re going to use. Far and away the best build for speed of leveling up and ability to smith bigger swords is the pure smith build of (1/1/10). The reason for this is that the Work Value of your smithing attempts is directly multiplied by your Creative stat, and your Work Value is also the XP you gain. We’ll get into the formulae and specifics of that later in the guides.

Once you have your stats sorted, you’ll need to visit the town trainer and purchase your skills. The skills related to smithing that you should purchase are: Swordsmith, Chaos Expertise, Katana Expertise, Mace Expertise, Claw Expertise, Bladestaff Expertise, and Weapon Dismantle.

The second thing you need to decide is how you’re going to fund your smithing career, as it is not a cheap career. The very first few levels are not too bad, but the costs to continue leveling ramp up pretty quickly. The easiest and most commonly used option is to have a fighter character that earns loot by killing monsters and funnels the wealth into the smith.

Once you have some cash, you’ll need to buy some ingots from the merchants in town. Tin ingots are all you need to get started, so grab as many of those as you like. Pro Tip: always leave the merchant’s square once you’re done purchasing/selling/salting items, as the merchant’s inventory will not refresh while a player is in it’s square.

Let’s Make a Dirk

Click on the Tin ingots in your inventory, and select “Include” to add 1 ingot to your workbench. It’s a very good idea to always look at your workbench before doing a combine; you don’t want to accidentally put all your blue dust on a tin dirk, for example. Once you’ve looked at your workbench, go to your skill list and click on Swordsmith and select “Combine”.

In your chat window, you will see a message that says “You begin using Swordsmith.” A few seconds later you will see a couple more lines appear telling you the Task Difficulty, and what your Work Value was. If your Work Value exceeded the Task Difficulty, you’ll also see pair of lines telling you what you’ve created. The formulae for Task Difficulty and Work Value will be covered later in the guides.

Two things to know before we move on:

  1. You gain Swordsmith XP equal to your Work Value, so long as the WV did not exceed 20 times the Task Difficulty, whether or not you succeed on the combine attempt
  2. If you fail the combine attempt (ie: your Work Value was lower than the Task Difficulty), you still gain XP, but you might lose one or more materials, which is called breakage

Choice of Skilling Method

With those tips in mind, there are two different ways to go about leveling up your Swordsmith skill, each of which has benefits and drawbacks:

  1. Success skilling – wherein you repeatedly succeed in creating blades, and
  2. Fail skilling – wherein you continuously fail to create any blades

Success skilling has the benefit of providing a steady stream of blades that can then be used to level up the expertise skills, and in turn also level up Weapon Dismantle. It is also significantly more expensive, however, as the ingot return from Weapon Dismantle is 80%.
Fail skilling is cheaper, in that you only lose ingots through breakage, and you might not actually break anything on any given failure. It’s a percent chance to break 0-3 units of each ingredient in your workbench. The downside is that it doesn’t give you any products to level up Weapon Dismantle with. It is personal preference as to which method is best for your goals.

Moving On Up

Expertise Weapon Skills

Whichever method you prefer, the next major step is once you achieve Swordsmith level 20. At that point, you will be able to start leveling up the Expertise skills. The Expertise skills function almost identically to Swordsmith, with the difference being a requirement to have a blade created by Swordsmith in the workbench, along with more metal ingots. A description of the different expertise options can be found on the Expertise Weapons page.

In order to create an expertise weapon, you must begin with a sword created by Swordsmith, of either Long Sword (32 ingots) or Greatsword (64 ingots) variety, and add either 1, 20, or 32 more ingots. You then combine the desired expertise skill to attempt to create your expertise weapon.

New Metals (And MORE METALS!)

Eventually you will reach a point where your WV begins to exceed 20 times the TD of a Tin Greatsword, probably around level 70-75, depending on if your guild has creative spec, and you will no longer gain XP from those combines that exceed the 20x threshold. At this point, you will need to increase your TD by switching to the next metal up from Tin, Aluminum. This pattern can continue until you run out of new metals to purchase from the merchant.

At some point down the road, you will get to a point where you either no longer gain XP from skilling a single metal, or you find the higher ingots to be too expensive. At this point you may want to explore multi-metal skilling. This involves adding ingots of 2 or more metal types into your workbench to increase the TD higher than either metal would provide on its own.

Looking Ahead

There’s a few things that are central to the path of smithing in Blade Mistress that should be left until later in the career of a smith, when their effects and requirements are better understood. They include:

Glowing Dusts

Glowing dusts are added to the Swordsmith and/or Expertise combines to add extra effects to swords. They are covered in detail on the Glowing Dusts page, but the most important one is Glowing Blue Dust, which adds to the accuracy of a sword. You shouldn’t attempt to smith with dusts until you understand how much more difficult it is to smith with dust, and have a high enough smithing skill to pull it off. Breakage affects dusts just as much as ingots, so failures can rapidly get very expensive.

Metal Shards

Metal shards are added to the Swordsmith and/or Expertise combines to grant an increase to the damage of a sword. They are very rare and valuable, and you should not try to smith with one until you are certain that you can create a sword worthy of the shard.

Creating Swords for Other Players

It is not uncommon to see other players asking if there is a smith around that can make a sword for them. Before attempting to make a sword for another player, you should make sure you understand exactly when the player is asking for and that you actually have a chance to make it. One of the downloadable calculators can help you determine if your skill is high enough. No matter what, if you have a chance to fail the combine, make sure you communicate that to the other player.

Next Steps

If you want more detailed information about the Swordsmith skill, including all the equations for it, check out the Player Smith Guide.
If you want more detailed information about the Expertise skills, including all the equations for it, check out the Expertise Weapons page.
If you want to learn more about the Weapon Dismantle skill, check out the Dismantle Guide.

smithing_for_beginners.txt · Last modified: 2018/06/23 07:56 by yuritau