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geomancy_guide

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geomancy_guide [2018/07/25 00:29] yuritau [Task Diffuculty] |
geomancy_guide [2018/07/25 01:10] (current) yuritau [Monster levels] |
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- | ====== Monster levels ====== | + | ====== Change Value and Monster Statistics ====== |

+ | Change Value is a multiplier that the game uses to modify the stats of monsters within earthkeys. It is derived as follows: | ||

- | To determine the level of the monsters in your geo, use the following formula; | + | <Change> = 1 + [{(total bead power +1) x (total gem power +1)} ÷ 20] |

- | G = 1 + {(N - 1) x [1+((D-20)/20)]} | + | The lowest Change value attainable in a Geomancy earthkey is 1.10, with a single plain bead. All monster statistics (to-hit, defense, damage, health, and drop amount) are multiplied by the Change value. |

- | Where: G is the level of the monster in the Geo N is the natural level of the monster D is the depth of the Geo | + | Using the formula for Change Value, and combining it with the formula for earthkey depth, we can derive a formula for calculating any monster statistic at a given depth: |

+ | <Geo stat> = <Natural stat> x [1 + {( <Depth> - 20) ÷ 20}] | ||

+ | |||

+ | >Sentinels follow the same calculation, but with an additional multiplier of 2.0 | ||

+ | >Vagabonds follow the same calculation, but with an additional multiplier of 1.5 | ||

+ | >(You will need to remember to perform the vagabond calculation with the appropriate stats for the creature type of the vagabond, of course) | ||

geomancy_guide.txt · Last modified: 2018/07/25 01:10 by yuritau

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