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Expertise Weapons


The Finer Points

By now you should be well familiar with the finer points of Swordsmithing, so let’s dive right into the details of Expertise Weapons! You will see that much of the way that Expertise skills work is very similar to the way that Swordsmith works.

Sacrificial Blade

The most important part of expertising a blade is the sacrificial blade. You can’t do anything without one, as it is the foundation of everything that the expertise weapon will become. The sacrificial blade MUST be either a Long Sword (32 ingots) or a Great Sword (64 ingots), created by Swordsmith. You cannot expertise any of the smaller blade sizes.

All dusts that have been added to the sacrificial blade will carry over to the expertise weapon, as will the damage increase of a metal shard, if one is present. The only thing that will not carry over is the visual trail effect of a metal shard.

The expertise is also another chance to add more dust and another shard, all of which will fully stack with any carried over from the sacrificial blade.

Blade Age

One of the most important details of the sacrificial blade is its blade age, as measured by how many times it has struck an enemy. You can see the breakdown of the various Sword Age Categories further down the page. The decision of whether or not to age a sacrificial blade is a crucial one, as the age of the sacrificial blade determines how much of a damage increase there will be in the expertised weapon. The damage increase ranges from none at all at a blade age of 0 strikes, all the way to a 100% damage increase at a blade age of 22,000.

Far and away the two most commonly used ages for sacrificial blades are 0 and 22,000. Players either want to have the maximum damage increase, or none at all. The most common reason for choosing to use an unaged sacrificial blade is expedience. It takes a long time to age a blade up to 22,000 strikes! To be precise, with the swing rate in the game being one swing every 2 seconds, the total time required to achieve 22,000 strikes is 12 hours 13 minutes and 20 seconds, assuming you hit with every single swing and are never interrupted in any way.

Experience Per Level

The XP to gain the next level of Expertise skills is always determined as follows

<Current Level> x <Current Level> x 3000 = <XP for Next Level>

Every 5 Expertise Levels grants 1 Character Level.

Task Difficulty

The TD calculation varies depending on whether you’re trying to create a multi-metal sword or not.

Pure swords

This is ONLY for swords made of one single metal type. First is the base TD for only metal, followed by the TD for a dusted pure metal sword.

<Base TD> = <# of Ingots> x <Ingot Damage Value>
<Dusted TD> = (<Base TD> x 0.2 x <# of Dusts>) + <Base TD>

As you can see, every 5 dusts adds another increment of the Base TD to the final TD of the combine.

Multi-Metal Swords

The Base TD of a multi-metal sword is calculated differently than a pure metal sword, but the Dusted TD calculation is the same. You can see a table of Multi-Metal Expertise Task Difficulties further down this page.

<Base TD> = <# of Metals> x 128 x <Sum of All Ingot Damage Values Included>
<Dusted TD> = (<Base TD> x 0.2 x <# of Dusts>) + <Base TD>

Work Value

The Work Value of an Expertise combine is determined by the following equation

<Skill Level> x <Creative Stat> x 20 x Random(0.3-1.7) x (1+(<Spec lvl> x 0.05)) x (1+(<# of Tokens> x 0.1))

The Work Value is also the XP gained in the skill, so long as the WV is less than 50x the Task Difficulty.

Expertise Descriptions

This is where a simple sword becomes a finely crafted weapon! A sword is only never more than half done until it has been expertised. These are the (current) options for what a sword can be expertised into. Just like the various sizes of blades that can be created with Swordsmith, there are three sizes of each expertise weapon, the names of which can all be seen below under Expertise Size Categories. It should be noted that anything smaller than the maximum size category will have a base damage rating of one less than the full size would have.

Katana Expertise

The elegant katana family of weapons are very agile and precise weapons. This is represented by a bonus of +20 to the accuracy rating of any blade expertised into a katana. This is over and above any blue dust added to the weapon.

Katanas are an excellent choice for new players who have not yet collected any dust to make their own dusted swords. Paired with a decent accuracy totem, an undusted katana can remain viable as one collects dust and even the first boss drop metal ingot, Vizorium.

Chaos Expertise

These weapons are infused with raw chaos; they have the standard statistics, however their special ability is that they sometimes do two or three times the normal damage when they strike. In the actual damage calculation the double or triple damage occurs after the strength totem and the fighter spec has been factored in, but before lifesteal or mastery is calculated.

For maximum damage you'd be hard pressed to find anything as powerful as a chaos weapon, however its flaw is that maximum damage is rare, double damage is more frequent but some of the time you will be left with just the base damage. Due to its randomness, the damage increase over time is difficult to accurately estimate. See Chaos vs. Mace below, though.

Mace expertise

These weapons are top heavy and spiked, as a result they get +30 to their damage stat but they have no other special abilities. While they may lack the high-end damage of a chaos weapon the sure and steady base damage of a mace is a more reliable source of damage.

Chaos vs. Mace

The two damage increasing expertise weapons, Chaos and Mace, are both very good. Due to how differently they each work, however, it is not immediately obvious which is the better weapon. The precise benefits of each vary so much with all the different factors that go into the damage calculation that a direct comparison is quite tedious. The general trend is that lower metals benefit more from the mace damage boost than higher ones do, and higher metals benefit more from chaos damage boosts than lower metals do. In most cases, the equivalence point (where the damage increase from either expertise is mathematically the same) is right around Vizorium.

It should be noted, however, that for all the metals from Vizorium to Chrome, the difference between each is rarely more than 10%. What this means in practical terms is that while a Malignant chaos will theoretically deal more damage over time, the random nature of the chaos will mean that it will sometimes out damage a Malignant mace, and other times it will not. The decision comes down to a personal preference between reliability or potential.

Bladestaff expertise

These weapons are long poles with blades attached at each end, they have the standard statistics, however their special ability is that they occasionally hit every monster in the square damaging each of them! While the bladestaff lacks the power of the chaos or mace, and doesn't gain an accuracy boost like the katana it's still a wonderful weapon when you plan to be spending long periods of time in the middle of groups of monsters and you want them dead as quickly as possible! They are great for looting in spirit monster earthkeys, where there can be a lot of monsters gathered into one square.

When a bladestaff hits every monster in the square, it also applies dust effects to all monsters in the square. For this reason, as well as the absence of extra damage, they are also popular dodge skilling weapons, to blind all creatures in the square.

Claw expertise

These weapons are a series of claws attached to a panel which is mounted on the hand, they have the standard statistics, however their special ability is that they will occasionally stun the target. Claws aren't that widely used, but because of their stun effect would probably make good support weapons when hunting in a group without a mage because you can reduce the targets ability to fight back while your teammates overpower it. Since silver dusts were added to the game, the claw stun effect seems to have been broken, so people just use a few silver dusts on their chaos instead.

Useful Tables

Multi-Metal Expertise Task Difficulties

Below is a table of all task difficulties for multi-metal expertise weapons, using merchant available ingots up to and including adamantium.

Code Ingot
TN tin
AL aluminum
ST steel
CB carbon
ZN zinc
AD adamantium
Metal TD Metal TD
TN 32 TN + AL + ST + CB 1600
TN + AL 288 TN + AL + ST + ZN 1760
TN + ST 384 TN + AL + CB + ZN 1920
TN + CB 480 TN + ST + CB + ZN 2080
TN + ZN 576 AL + ST + CB + ZN 2240
TN + AL + ST 768 TN + AL + ST + CB + ZN 2880
TN + AL + CB 896 TN + AL + ST + CB + AD 3072
TN + AL + ZN 1024 TN + AL + ST + ZN + AD 3264
AL + ST + CB 1152 TN + AL + CB + ZN + AD 3456
AL + ST + ZN 1280 TN + ST + CB + ZN + AD 3678
AL + CB + ZN 1408 AL + ST + CB + ZN + AD 3840
ST + CB + ZN 1536 TN + AL + ST + CB + ZN + AD 4704

Expertise Size Categories

Number of Ingots 1 20 32
Bladestaff Edgestaff Bladestaff Swordstaff
Claw Talon Claw Heavy Claw
Mace Small Mace Mace War Mace
Katana Tanto Katana Tachi
Chaos Chaos Knife Chaos Blade Chaos Sword

Sword Age Categories

Description Strikes
New 0
Young 1,000
Mature 2,500
Well worn 5,000
Venerable 10,000
Ancient 15,000
Ancient 22,000 (maximum visible)
???? BMReborn server tracks age beyond 22,000 hits (max unknown)

Next Steps

  • Dismantle Guide Provides detailed information and formulas for dealing with Weapon Dismantle
  • Glowing Dusts Provides detailed information about the glowing dusts that can be added to swords
  • Metal Shards Provides detailed information regarding the rarest of sword ingredients
expertise_weapons.txt · Last modified: 2018/07/02 01:14 by yuritau